| dot(const Vector2d &vec) const | Vector2d |  [inline] | 
| norm() const | Vector2d |  [inline] | 
| normalize() | Vector2d |  [inline] | 
| operator *(float f) const | Vector2d |  [inline] | 
| operator *=(float f) | Vector2d |  [inline] | 
| operator+(const Vector2d &vec) const | Vector2d |  [inline] | 
| operator+=(const Vector2d &vec) | Vector2d |  [inline] | 
| operator-() const | Vector2d |  [inline] | 
| operator-(const Vector2d &vec) const | Vector2d |  [inline] | 
| operator-=(const Vector2d &vec) | Vector2d |  [inline] | 
| Vector2d() | Vector2d |  [inline] | 
| Vector2d(float x_, float y_) | Vector2d |  [inline] | 
| x | Vector2d | |
| y | Vector2d | 
1.3-rc3